Vector2¶
import introcs
Vectors have magnitude and direction, but they do not have position.  Use the class
Point2 if you want position.  Vectors support basic point arithmetic via the
operators.  However, pay close attention to how we handle typing.  For example, the
adding a point to a vector produces another point (as it should).  But vectors may freely
convert to points and vice versa.
Constructor¶
- class introcs.Vector2(x=0, y=0)¶
- An instance is a vector in 2D space. - Variables
- x ( - float) – The x-coordinate
- y ( - float) – The y-coordinate
 
 - All values are 0.0 by default. 
Attributes¶
- Vector2.x¶
- The x coordinate - Invariant: Value must be an - intor- float.
- Vector2.y¶
- The y coordinate - Invariant: Value must be an - intor- float.
Immutable Methods¶
Immutable methods return a new object and do not modify the original.
- Vector2.toPoint()¶
- Returns
- The - Point2object equivalent to this vector
- Return type
- Point2
 
- Vector2.length()¶
- Computes the magnitude of this vector. - Returns
- the length of this vector. 
- Return type
- float
 
- Vector2.length2()¶
- Computes the square of the magnitude of this vector - This method is slightly faster than - length().- Returns
- the square of the length of this vector. 
- Return type
- float
 
- Vector2.angle(other)¶
- Computes the angle between two vectors. - The answer provided is in radians. Neither this vector nor - othermay be the zero vector.- Parameters
- other (nonzero - Vector2) – value to compare against
- Return:
- the angle between this vector and other. 
- Return type
- float
 
- Vector2.isUnit()¶
- Determines whether or not this object is ‘close enough’ to a unit vector. - A unit vector is one that has length 1. This method uses - allclose()to test whether the coordinates are “close enough”. It does not require exact equivalence.- Returns
- True if this object is ‘close enough’ to a unit vector; False otherwise 
- Return type
- bool
 
- Vector2.normal()¶
- Normalizes this vector, producing a new object. - The value returned has the same type as - self(so if- selfis an instance of a subclass, it uses that object instead of the original class. The contents of this object are not altered.- Returns
- the normalized version of this vector 
- Return type
- type(self)
 
- Vector2.rotation(angle)¶
- Rotates this vector by the angle (in radians) around the origin, producing a new object - The rotation angle is given in degrees, not radians. Rotation is counterclockwise around the z-axis. - The value returned has the same type as - self(so if- selfis an instance of a subclass, it uses that object instead of the original class. The contents of this object are not altered.- Parameters
- angle ( - intor- float) – angle of rotation in degrees
- Returns
- The rotation of this vector by - angle
- Return type
- type(self)
 
- Vector2.interpolant(other, alpha)¶
- Interpolates this object with another, producing a new object - The resulting value is: - alpha*self+(1-alpha)*other - according to the rules of addition and scalar multiplication. - Parameters
- other ( - Vector2) – object to interpolate with
- alpha ( - intor- float) – scalar to interpolate by
 
- Returns
- the interpolation of this object and - othervia- alpha.
- Return type
- Vector2
 
- Vector2.dot(other)¶
- Computes the dot project of this vector with - other- Parameters
- other ( - Vector2) – value to dot
- Returns
- the dot product between this vector and - other.
- Return type
- float
 
- Vector2.cross(other)¶
- Computes the cross project of this vector with - other- In two dimensions, the value is the magnitude of the z-axis. - Parameters
- other ( - Vector2) – value to cross
- Returns
- the cross product between this vector and - other.
- Return type
- float
 
- Vector2.perp()¶
- Computes a vector perpendicular to this one. - The resulting vector is rotated 90 degrees counterclockwise. - Returns
- a 2D vector perpendicular to this one 
- Return type
- type(self)
 
- Vector2.rperp()¶
- Computes a vector perpendicular to this one. - The resulting vector is rotated 90 degrees clockwise. - Returns
- a 2D vector perpendicular to this one 
- Return type
- type(self)
 
- Vector2.projection(other)¶
- Computes the project of this vector on to - other- The value returned has the same type as - self(so if- selfis an instance of a subclass, it uses that object instead of the original class. The contents of this object are not altered.- Parameters
- other ( - Vector2) – value to project on to
 - ::return: the projection of this vector on to - other. :rtype:- Vector2
- Vector2.interpolant(other, alpha)¶
- Interpolates this object with another, producing a new object - The resulting value is: - alpha*self+(1-alpha)*other - according to the rules of addition and scalar multiplication. - Parameters
- other ( - Vector2) – object to interpolate with
- alpha ( - intor- float) – scalar to interpolate by
 
- Returns
- the interpolation of this object and - othervia- alpha.
- Return type
- Vector2
 
- Vector2.copy()¶
- Returns
- A copy of this point 
- Return type
- Vector2
 
- Vector2.list()¶
- Returns
- A python list with the contents of this point. 
- Return type
- list
 
Mutable Methods¶
Mutable methods modify the underlying object.
- Vector2.normalize()¶
- Normalizes this vector in place. - This method alters the vector so that it has the same direction, but its length is now 1. The method returns this object for chaining. - Returns
- This object, newly modified 
 
- Vector2.rotate(angle)¶
- Rotates this vector by the angle (in radians) around the origin in place - The rotation angle is given in degrees, not radians. Rotation is counterclockwise around the z-axis. - This method will modify the attributes of this oject. This method returns this object for chaining. - Parameters
- angle ( - intor- float) – angle of rotation in degrees
- Returns
- This object, newly modified 
 
- Vector2.project(other)¶
- Computes the project of this vector on to - other- This method will modify the attributes of this oject. This method returns this object for chaining. - Parameters
- other ( - Vector2) – value to project on to
- Returns
- This object, newly modified 
 
- Vector2.interpolate(other, alpha)¶
- Interpolates this object with another in place - This method will modify the attributes of this oject. The new attributes will be equivalent to: - alpha*self+(1-alpha)*other - according to the rules of addition and scalar multiplication. - This method returns this object for chaining. - Parameters
- other ( - Vector2) – object to interpolate with
- alpha ( - intor- float) – scalar to interpolate by
 
- Returns
- This object, newly modified 
 
Operators¶
Operators redefine the meaning of the basic operations.  For example:: p + q is
the same as p.__add__(q).  This allows us to treat points like regular numbers.
For the sake of brevity, we have not listed all operators – only the most important
ones.  The equivalences are as follows:
p == q     -->    p.__eq__(q)
p < q      -->    p.__lt__(q)
p + q      -->    p.__add__(q)
p - q      -->    p.__sub__(q)
p * q      -->    p.__mul__(q)
q * p      -->    p.__rmul__(q)
p / q      -->    p.__truediv__(q)
q / p      -->    p.__rtruediv__(q)
- Vector2.__eq__(other)¶
- Compares this point with - other- This method uses - allclose()to test whether the coordinates are “close enough”. It does not require exact equality for floats. Equivalence also requires type equivalence.- Parameters
- other ( - any) – The object to check
- Returns
- True if - selfand- otherare equivalent
- Return type
- bool
 
- Vector2.__lt__(other)¶
- Compares the lexicographic ordering of - selfand- other.- Lexicographic ordering checks the x-coordinate first, and then y. - Parameters
- other ( - Vector2) – The object to check
- Returns
- True if - selfis lexicographic kess than- other
- Return type
- float
 
- Vector2.__add__(other)¶
- Performs a context dependent addition of this vector and - other.- If - otheris a vector, the result is vector addition. If it is point, the result is the head of the vector when it is anchored at this point.- Parameters
- other ( - Point2or- Vector2) – object to add
- Returns
- the sum of this object and - other.
- Return type
- Point2or- Vector2
 
- Vector2.__sub__(other)¶
- Performs a context dependent subtraction of this vector and - other.- If - otheris a vector, the result is vector subtraction. If it is point, the result is the tail of the vector when it has its head at this point.- Parameters
- other ( - Point2or- Vector2) – object to subtract
- Returns
- the difference of this object and - other.
- Return type
- Point2or- Vector2
 
- Vector2.__mul__(value)¶
- Multiples this object by a scalar, - Vector2, or a- Matrix, producing a new object.- The exact effect is determined by the type of value. If - valueis a scalar, the result is standard scalar multiplication. If it is a point, then the result is pointwise multiplication. Finally, if is a matrix, then we use the matrix to transform the object. We treat matrix transformation as multiplication on the right to make in-place multiplication easier. See- Matrixdoe more- Parameters
- value ( - int,- float,- Vector2or- Matrix) – value to multiply by
- Returns
- the altered object 
- Return type
- Vector2
 
- Vector2.__rmul__(value)¶
- Multiplies this object by a scalar or - Vector2on the left.- The exact effect is determined by the type of value. If - valueis a scalar, the result is standard scalar multiplication. If it is a 2d tuple, then the result is pointwise multiplication. We do not allow matrix multiplication on the left.- Parameters
- value ( - int,- float, or- Vector2) – The value to multiply by
- Returns
- the scalar multiple of - selfand- scalar
- Return type
- Vector2
 
- Vector2.__truediv__(value)¶
- Divides this object by a scalar or a - Vector2on the right, producting a new object.- The exact effect is determined by the type of value. If - valueis a scalar, the result is standard scalar division. If it is a- Vector2, then the result is pointwise division.- The value returned has the same type as - self(so if- selfis an instance of a subclass, it uses that object instead of the original class. The contents of this object are not altered.- Parameters
- value ( - int,- float, or- Vector2) – The value to multiply by
- Returns
- the division of - selfby- value
- Return type
- Vector2
 
- Vector2.__rtruediv__(value)¶
- Divides a scalar or - Vector2by this object.- Dividing by a point means pointwise reciprocation, followed by multiplication. - Parameters
- value ( - int,- float, or- Vector2) – The value to divide
- Returns
- the division of - valueby- self
- Return type